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EventLoop.h

Run the SDK’s event loop. (more...)

Functions

Modifier and Type Name and Description
function void

vnc_EventLoop_run()

Runs the event loop until vnc_EventLoop_stop() is called.

function void

vnc_EventLoop_stop()

Stops the event loop previously started with vnc_EventLoop_run(), causing vnc_EventLoop_run() to return promptly.

function vnc_bool_t

vnc_EventLoop_shouldStop()

Returns a boolean flag indicating whether the event loop should stop, and immediately clears it.

Detailed description

Run the SDK’s event loop.

The following functions are used for using the VNC SDK’s event loop as the the application’s event loop. In this case, the event loop will respond to the events as they occur inside the SDK, invoking callbacks as appropriate, until vnc_EventLoop_stop() is called inside one of the callbacks, at which point vnc_EventLoop_run() exits on the next turn of the event loop.

The other way of using the SDK is to use an event loop external to the SDK. On some platforms such as Android, OS X and iOS, the SDK is able to directly register its timers and sockets with the thread’s Android or Core Foundation run loop, so simply using the platform’s normal event loop will allow the SDK to process I/O automatically. On other platforms, the SDK’s timers and sockets must instead be manually added to the application’s event loop; use the functions in vnc/EventLoopFd.h and vnc/EventLoopWin.h to do this.

If another thread needs to schedule work for the SDK thread to perform, it should push an object representing the necessary work to a thread-safe queue and then call vnc_EventLoop_stop(). This should cause the SDK thread to complete its call to vnc_EventLoop_run(). The SDK thread should then pop and execute any queued work before looping back to call vnc_EventLoop_run() again, as in the following pseudocode:

var queue = [];
var queueMutex = mutex();

// On non-SDK thread:
function runOnSdkThread(var runnable) {
    try {
        lock(queueMutex);
        queue.push(runnable);
    } finally { unlock(queueMutex); }
    vnc_EventLoop_stop();
}

// On SDK thread:
function runSdk() {
    var task;
    while (true) {
        vnc_EventLoop_run();
        try {
            lock(queueMutex);
            while (!queue.empty()) {
                task = queue.pop();
                task();
            }
        } finally { unlock(queueMutex); }
    }
}

vnc_EventLoop_run() and vnc_EventLoop_stop() are not available on the HTML5 platform.

Functions

void vnc_EventLoop_run(void)

Runs the event loop until vnc_EventLoop_stop() is called.

This function may not be used if the SDK was initialized with vnc_EventLoopType_Android.

void vnc_EventLoop_stop(void)

Stops the event loop previously started with vnc_EventLoop_run(), causing vnc_EventLoop_run() to return promptly.

This function can be called on the same thread as vnc_EventLoop_run() from inside an SDK callback, or can also be called from another thread. (This is the only function in the VNC SDK which can safely be called on a thread other than the one which invoked vnc_init()). After the event loop has been stopped, is it possible to continue it by calling vnc_EventLoop_run() again. If vnc_EventLoop_stop() is called when vnc_EventLoop_run() is not currently executing, it will exit immediately the next time it is called. This function may not be used if the SDK was initialized with vnc_EventLoopType_Android.

vnc_bool_t vnc_EventLoop_shouldStop(void)

Returns a boolean flag indicating whether the event loop should stop, and immediately clears it.

The flag is set in response to a call to vnc_EventLoop_stop(), but the change may not take effect until the event loop runs.

The flag is cleared automatically when vnc_EventLoop_run() returns.

Return
vnc_true if the event loop should stop, vnc_false otherwise.

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